Schematics

Having problems viewing this page? Click here for a pdf.

Crafting

When a player buys a set of professional tools for metalsmithing, woodworking, or tailoring the set of Simple schematics for their professional tools listed below are included.  In order to craft items of a different crafting skill they would need to acquire a different set of professional tools and schematics.  When a player buys the level 3 Crafting ability in their specific branch, they then have access to all of the Intermediate schematics for their branch listed below.

Rare, Wyrd, Masterwork, and Complex schematics must be found in game, although some examples are listed below. Masterwork items may also be found in game, and can be done by any crafter with the requisite skills, materials, and schematics for the item, but require a downtime.

All schematics that may be found in game are either copyable or not copyable, and eventually will expire unless otherwise noted.

Simple schematics may be crafted once every fifteen minutes at the crafting station assuming they have the necessary materials, while all other in-game crafted items may be crafted every half an hour.

Simple Tailoring Schematics

Simple Metalsmithing Schematics

Simple Woodworking Schematics

Intermediate Tailoring Schematics

Intermediate Metalsmithing Schematics

Intermediate Woodworking Schematics

Intermediate Generic Schematics

The following can be crafted by any crafter who can make intermediate schematics.

Other

Complex, Masterwork, Wyrd, and Rare schematics need to be found or purchased in game before they can be built.  Below are some crafting items that are known about in the world, although this is not an exhaustive list.

Alchemical

Upon buying the Hedgewitch ability, characters are assumed to have access to all Simple Schematics listed below. Upon buying the Apothecary ability, characters are assumed to have access to all Intermediate Schematics listed below.

Rare, Wyrd, Masterwork, and Complex schematics must be found in game, although some examples are listed below. Masterwork items may also be found in game, and can be done by any crafter with the requisite skills, materials, and schematics for the item, but require a downtime.

All schematics that may be found in game are either copyable or not copyable, and eventually will expire unless otherwise noted.

Simple schematics may be crafted once every fifteen minutes at the crafting station assuming they have the necessary materials, while all other in-game crafted items may be crafted every half an hour.

Simple Alchemical Schematics

In addition to the listed simple schematics, all Hedgewitches can make Ingestible or Injury potions that have up to three of the following traits, as long as each trait is unique and represented in the herbs used to make the alchemical concoction.

Depressant Clarifier Immune Shock Fortifier
Neurotoxin Nimblemind Mindburner Focus Aid
Paralytic Stimulant Relaxant Steroid
Foul Expedient Extended Addictive
Delayed Tolerance Builder Undetectable

For example, a hedgewitch may make a Foul Mindburner as long as she has herbs with the traits Foul and Mindburner, or an Addictive Relaxant Fortifier as long as she has herbs with the traits Addictive, Relaxant, and Fortifier in some variation.  All herb traits unused in the recipe are lost.  They may not double up on any of these traits, so it is not possible for a hedgewitch to make a potion with Delayed Steroid Steroid, for example. 

Intermediate Alchemical Schematics

In addition to the listed intermediate schematics, all Apothecaries can make Ingestible or Injury potions that have up to three of the following trait  as long as each trait is represented in the herbs used to make the alchemical concoction.  Most traits must be unique, with the exception of those traits listed below that may be used multiple times in a single concoction.

Depressant Clarifier Immune Shock Fortifier
Neurotoxin Nimblemind Mindburner Focus Aid
Paralytic Stimulant Relaxant Steroid
Foul Expedient Extended Addictive
Delayed Tolerance Builder Undetectable Euphoric
Irritant Potent Soporific Anesthetic
Hallucinogen Excitant

For example, an Apothecary may make an Potent Mindburner as long as she has herbs with the traits potent and Mindburner, or an Addictive Relaxant 2 as long as she has herbs with the traits Addictive, Relaxant, and Relaxant in some variation.  In the case of doubling up on an attribute trait, such as Relaxant in this case, there must be two different herbs with the relevant trait.

Complex, Masterwork, Wyrd, and Rare schematics need to be found or purchased in game before they can be built.  Below are some crafting items that are known about in the world, although it is not an exhaustive list.

Engineering

Engineers receive a random set of three schematics in their branch when they first buy an engineering ability that comes with schematics. Such schematics include the following, although this is not an exhaustive list.

Engineering Schematics

Stitching

Characters with the Stitching ability are assumed to have access to all schematics listed below, although there may also be other schematics that they could encounter in the world. All Stitching abilities require a set of Medical Professional Tools to perform, and take at least a half an hour of time.

Stitching Schematics

Quest Items

Within Age of Ashes there are certain items that can be crafted by anyone who has the required components, without the need for schematics or a crafting skill.  These items are called quest items, and can be created simply by bringing the required components to a staff member, describing how the items were obtained and how they fulfill the requirements, and trading those components for the representative tagged quest item or quest item tag.  These items are as follows:

Quest Items

Eager for more?

We’re still in development, but you can subscribe to our newsletter to stay up to date on all of our latest setting and rules releases.