
Schematics
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Crafting
When a player buys a set of professional tools for metalsmithing, woodworking, or tailoring the set of Simple schematics for their professional tools listed below are included. In order to craft items of a different crafting skill they would need to acquire a different set of professional tools and schematics. When a player buys the level 3 Crafting ability in their specific branch, they then have access to all of the Intermediate schematics for their branch listed below.
Rare, Wyrd, Masterwork, and Complex schematics must be found in game, although some examples are listed below. Masterwork items may also be found in game, and can be done by any crafter with the requisite skills, materials, and schematics for the item, but require a downtime.
All schematics that may be found in game are either copyable or not copyable, and eventually will expire unless otherwise noted.
Simple schematics may be crafted once every fifteen minutes at the crafting station assuming they have the necessary materials, while all other in-game crafted items may be crafted every half an hour.
Aproximate Salt Cost
Age of Ashes is primarily based in a barter economy with no central fiduciary or governing body. As such, salt costs listed here are always approximate and estimated as they are based on the average availability of resources for traders in the Cenotaph region- and individual trader needs may change on desire for certain products, current availability of resources released in gathering, or current storylines. Approximate salt costs in Cenotaph tend to be lower than starting character costs due to the higher availability of resources in the region.
Simple Tailoring Schematics
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Rope | Tailoring | Component | 2 | N/A | Component, no other mechanics | 1 Fibres 1 Heavy Leather | 15 |
Paneling | Tailoring | Component | 2 | N/A | Component, no other mechanics | 1 Scrap Leather 1 Furs | 15 |
Sheaf of Paper | Tailoring | Component | 2 | N/A | Used to write text and documents in world, typically used in conjunction with ink. May make a full document consisting of several pages within limits. | 1 Pulp Wood | 3 |
Linen | Tailoring | Component | 2 | N/A | Component, no other mechanics | 1 Fibres | 3 |
Strap | Tailoring | Component | 2 | N/A | Component, no other mechanics | 1 Scrap Leather | 3 |
Strap | Tailoring | Component | 1 | N/A | Component, no other mechanics | 1 Ragged Leather | 3 |
Linen | Tailoring | Component | 1 | N/A | Component, no other mechanics | 1 Ragged Linen | 3 |
Cord | Tailoring | Component | 1 | N/A | Component, no other mechanics | 1 Heavy Leather | 12 |
Linen | Tailoring | Component | 1 | N/A | Component, no other mechanics | 2 Ragged Furs | 5 |
Thread | Tailoring | Component | 5 | N/A | Component, used with Repair | 1 Fibres | 3 |
Simple Metalsmithing Schematics
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Metal Sheet | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Soft Iron 1 Hard Iron | 15 |
Window | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Coal 1 Sand | 15 |
Coal Choke | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Coal | 3 |
Cast Iron | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Soft Iron | 3 |
Gears | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Hard Iron | 12 |
Hardware | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Soft Iron | 3 |
Cast Iron | Metalsmithing | Component | 1 | N/A | Component, no other mechanics | 1 Rusted Metal | 3 |
Chain Link Section | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Soft Iron | 3 |
Iron Shavings | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Soft Iron | 3 |
Wrought Iron | Metalsmithing | Component | 1 | N/A | Component, no other mechanics | 1 Hard Iron | 12 |
Glass | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Sand 1 Charcoal or Coal Choke | 18 |
Gears | Metalsmithing | Component | 1 | N/A | Component, no other mechanics | 2 Rusted Gears | 5 |
Hardware | Metalsmithing | Component | 1 | N/A | Component, no other mechanics | 2 Rusted Hardware | 5 |
Diamond Dust | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Diamond | 300 |
Emerald Dust | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Emerald | 300 |
Lead Shavings | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Lead | 60 |
Ruby Dust | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Ruby | 300 |
Sapphire Dust | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Sapphire | 300 |
Electrum Bar | Metalsmithing | Component | 2 | N/A | Component, no other mechanics | 1 Gold 1 Silver | 180 |
Silver shavings | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Silver | 60 |
Gold shavings | Metalsmithing | Component | 5 | N/A | Component, no other mechanics | 1 Gold | 120 |
Solder | Metalsmithing | Component | 5 | N/A | Component, used with Repair | 1 Soft Iron | 3 |
Iron Nail | Instruments | Metalsmithing | 2 | No individual mechanics. Used in other schematics as ingredient. | 1 Soft Iron | 3 |
Simple Woodworking Schematics
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Plank | Woodworking | Component | 2 | N/A | Component, no other mechanics | 1 Soft Wood 1 Hard Wood | 15 |
Canvas | Woodworking | Component | 2 | N/A | Component, no other mechanics | 1 Pulp Wood 1 Beeswax | 15 |
Block | Woodworking | Component | 2 | N/A | Component, no other mechanics | 1 Soft Wood | 3 |
Sheaf of Paper | Woodworking | Component | 2 | N/A | Used to write in-character documents , typically used in conjunction with ink. May make a full document consisting of several pages, within limits. | 1 Pulp Wood | 3 |
Charcoal | Woodworking | Component | 2 | N/A | Component, no other mechanics | 1 Soft Wood | 3 |
Block | Woodworking | Component | 1 | N/A | Component, no other mechanics | 1 Rotting Wood | 3 |
Billet | Woodworking | Component | 1 | N/A | Component, no other mechanics | 1 Hard Wood | 12 |
Wood Glue | Woodworking | Component | 5 | N/A | Component, used with Repair | 1 Soft Wood | 3 |
Intermediate Tailoring Schematics
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Light Armor (Arm) | Armor | Light | 1 | N/A | Arm armor for a single arm, may only wear one armor per arm. Gain 1 armor call for where the armor covers. | 2 Linen 1 Strap | 12 |
Light Armor (Leg) | Armor | Light | 1 | N/A | Leg armor for a single leg, may only wear one armor per leg. Gain 1 armor call for where the armor covers. | 2 Linen 1 Strap | 12 |
Light Armor (Torso) | Armor | Light | 1 | N/A | Torso armor. May only wear one torso armor at a time. Gain 1 armor call for where the armor covers. | 2 Linen 1 Strap 2 Heavy Leather | 40 |
Leather Helmet | Armor | Light | 1 | N/A | Protects against blackout once, then must be repaired | 3 Strap | 12 |
Gorget | Armor | Light | 1 | N/A | Gives a single armor call against Assassinate or Bite, although it is broken after | 3 Strap | 12 |
Gambeson | Clothing | Outfit | 1 | N/A | ong sleeved torso and arm outfit worn in conjunction with medium or heavy armor. When worn under other armor offers 1 armor call on the limb or torso where the armor doesn’t cover but the gambeson does. Each hit location functions separately and if the armor above the gambeson on a particular hit location is sundered or used up the gambeson in that body area is used up as well. | 6 Linen, 2 Heavy Leather, 3 Strap | 62 |
Impressive Outfit | Clothing | Outfit | 1 | N/A | When using the Intimidate 3 (Shock and Awe) skill, you may do so with a flourish or a glare rather than an insult or threat. | 2 Linen 1 Strap 1 Furs 2 Scrap Leather | 31 |
Practical Outfit | Clothing | Outfit | 1 | N/A | When using the Persuasion 3 (Advocate) skill, you may use it twice per conversation. | 2 Linen 1 Strap 1 Copper 2 Scrap Leather | 31 |
Coat of Many Pockets | Clothing | Outfit | 1 | N/A | You may "Conceal" up to three items on your person while wearing this ability, assuming you have the requisite Finesse 1 skill. This cannot be stacked with "You May Never Have Too Many Knives" | 3 Linen 1 Furs 2 Scrap Leather | |
Light Boots | Clothing | Outfit | 1 | N/A | You may move 1 additional step when using the Stealth 3 (Swoop) skill. | 2 Strap 1 Furs 2 Scrap Leather | |
Medical Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Strap 1 Cast Iron 1 Glass 1 Block | |
Bandages | Instruments | Healing | 10 | N/A | As per bandages in core rules. | 2 Linen | |
Tailoring Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 2 Linen 1 Block 1 Wrought Iron | 29 |
Oiled Leather | Instruments | Generic | 2 | N/A | A ritual component, sometimes used to protect materials | 2 Strap 1 Oil | |
Straw Doll | Instruments | Generic | 1 | N/A | A ritual component or a toy for children | 1 Linen 2 Straw | |
Forgery Kit | Instruments | Crafting | 1 | N/A | Used with Forgery. Contains 10 uses. | 1 Sheaf of Paper 2 Ink 1 Pulp Wood | |
Improvised Leather Blunt Weapon | Weapon | Medium Weapon | 1 | Improvised | Crushing. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Heavy Leather | |
Improvised Leather Dense Weapon | Weapon | Medium Weapon | 1 | Improvised | Sunder. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Heavy Leather |
Intermediate Metalsmithing Schematics
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Metal Helmet | Armor | Light | 1 | N/A | Protects against blackout once, then must be repaired | 3 Cast Iron | 12 |
Medium Armor (Arm) | Armor | Medium | 1 | N/A | Arm armor for a single arm, may only wear one armor per arm. Gain 2 armor calls for where the armor covers. May not be used with Stealth. | 2 Chain Link Section 1 Heavy Leather 1 Linen | 26 |
Medium Armor (Leg) | Armor | Medium | 1 | N/A | Leg armor for a single leg, may only wear one armor per leg. Gain 2 armor calls for where the armor covers. May not be used with Stealth. | 2 Chain Link Section 1 Heavy Leather 1 Linen | 26 |
Medium Armor (Torso) | Armor | Medium | 1 | N/A | Torso armor. May only wear one torso armor at a time. Gain 2 armor calls for where the armor covers. May not be used with Stealth. | 3 Chain Link Section 1 Heavy Leather 2 Scrap Leather | 31 |
Gorget | Armor | Medium | 1 | N/A | Gives a two armor calls against Assassinate or Fangs, although it is broken after | 1 Chain Link Section 2 Strap 1 Hard Iron | 26 |
Heavy Armor (Arm) | Armor | Heavy | 1 | N/A | Arm armor for a single arm, may only wear one armor per arm. Infinite armor calls, may be bypassed with driving. May not be used with Stealth. | 3 Wrought Iron 1 Chain Link Section 4 Soft Iron | 67 |
Heavy Armor (Leg) | Armor | Heavy | 1 | N/A | Leg armor for a single leg, may only wear one armor per leg. Infinite armor calls, may be bypassed with driving. May not be used with Stealth. | 3 Wrought Iron 1 Chain Link Section 4 Soft Iron | 67 |
Heavy Armor (Torso) | Armor | Heavy | 1 | N/A | Torso armor. May only wear one torso armor at a time. Infinite armor calls, may be bypassed with driving. May not be used with Stealth. | 3 Wrought Iron 1 Chain Link Section 8 Soft Iron | 78 |
Apothecary Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Strap 1 Cast Iron 1 Glass 1 Block | 37 |
Woodworking Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Strap 1 Cast Iron 1 Wrought Iron 1 Block | 29 |
Tailoring Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 2 Linen 1 Block 1 Wrought Iron | 29 |
Metalsmithing Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Block 2 Cast Iron 1 Cord | 29 |
Engineering Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Strap 1 Cast Iron 1 Glass 1 Block | 37 |
Branding iron | Instruments | Generic | 1 | N/A | An iron used to brand skin, formed into a specific symbol | 2 Cast Iron 1 Strap | 12 |
Cauldron | Instruments | Generic | 1 | N/A | An iron bowl used to heat liquids over fire | 2 Cast Iron 1 Sand 1 Coal Choke | 26 |
Clay pot | Instruments | Generic | 1 | N/A | A pot made out of clay, used to hold liquids | 1 Clay 1 Coal Choke | 74 |
Glass Vial | Instruments | Generic | 3 | N/A | A bottle made out of glass, used to hold liquids | 1 Glass | 26 |
Iron Leonem | Instruments | Generic | 1 | N/A | A holy symbol for the Benalian faith | 1 Strap 1 Cast Iron 2 Fibres | 14 |
Jar | Instruments | Generic | 1 | N/A | A jar made out of glass, used to hold liquids | 1 Glass 1 Straw 1 Coal Choke | 44 |
Metal Bowl | Instruments | Generic | 1 | N/A | A shallow metal bowl | 2 Cast Iron 2 Soft Iron | 14 |
Large Metal Shield | Shield | Shield | 1 | N/A | A shield can be interposed to stop any physical attacks. May be used to make a shield up to four feet in longest diameter. If hit with rust this sheild will become brittle and be destroyed | 2 Cast Iron 3 Hard Iron 1 Strap | 54 |
Metal Shield | Shield | Shield | 1 | N/A | A shield can be interposed to stop any physical attacks. May be used to make a shield up to two feet in longest diameter. If hit with rust this sheild will become brittle and be destroyed | 1 Cast Iron 2 Hard Iron 1 Strap | 36 |
Dagger | Weapon | Light Weapon | 1 | N/A | Bleed | 1 Cast Iron | 4 |
Stiletto | Weapon | Light Weapon | 1 | N/A | Driving | 1 Cast Iron | 4 |
Improvised Metal Driving Weapon | Weapon | Light Weapon | 1 | Improvised | Driving. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 1 Cast Iron | 14 |
Throwing Dagger | Weapon | Thrown Weapon | 1 | N/A | A thrown weapon, can also be used as a light weapon | 1 Cast Iron | 4 |
Short Sword | Weapon | Light Weapon | 1 | N/A | Bleed | 1 Cast Iron 1 Block 1 Strap | 12 |
Club | Weapon | Light Weapon | 1 | N/A | Crushing | 2 Block 1 Strap | 12 |
Sickle | Weapon | Light Weapon | 1 | N/A | Disarm | 1 Cast Iron 1 Block 1 Strap | 12 |
Axe | Weapon | Light Weapon | 1 | N/A | Sunder | 1 Cast Iron 1 Block 1 Strap | 12 |
Improvised Metal Edged Weapon | Weapon | Medium Weapon | 1 | Improvised | Bleed. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Iron | 29 |
Improvised Metal Blunt Weapon | Weapon | Medium Weapon | 1 | Improvised | Crushing. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Iron | 29 |
Improvised Metal Hooked Weapon | Weapon | Medium Weapon | 1 | Improvised | Disarm. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Iron | 29 |
Improvised Metal Dense Weapon | Weapon | Medium Weapon | 1 | Improvised | Sunder. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Iron | 29 |
Medium Sword | Weapon | Medium Weapon | 1 | N/A | Bleed | 1 Cast Iron 2 Hard Iron 1 Block 1 Strap | 40 |
Hammer | Weapon | Medium Weapon | 1 | N/A | Crushing | 1 Cast Iron 2 Hard Wood 1 Block 1 Strap | 40 |
Mace | Weapon | Medium Weapon | 1 | N/A | Crushing | 1 Cast Iron 2 Hard Iron 1 Block 1 Strap | 40 |
Axe | Weapon | Medium Weapon | 1 | N/A | Sunder | 1 Cast Iron 2 Hard Wood 1 Block 1 Strap | 40 |
Shot | Weapon | Ammo | 10 | N/A | Sunder. Ammunition for firearms when combined with powder. | 1 Hard Iron 1 Soft Iron | 17 |
Heavy Sword | Weapon | Heavy Weapon | 1 | N/A | Bleed | 1 Wrought Iron 2 Soft Iron 1 Billet 1 Strap | 44 |
War Hammer | Weapon | Heavy Weapon | 1 | N/A | Crushing | 1 Wrought Iron 2 Soft Iron 1 Block 1 Cord | 44 |
Bells | Instruments | Generic | 1 | N/A | Myths and legends say that malefic creatures do not like things that make pure notes | 1 Block 1 Cast Iron 1 Soft Iron | 11 |
Intermediate Woodworking Schematics
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Wooden Helmet | Armor | Light | 1 | N/A | Protects against blackout once, then must be repaired | 3 Block | 12 |
Writing Kit | Instruments | Crafting | 1 | N/A | Used to write in-character documents in place of paper and ink wherever those may be used. A “use” consists of a several page document, within limits. Has 10 uses before it must be refilled. | 2 Sheaf of Paper 1 Ink 1 Hard Wood | 35 |
Writing Kit - Refilled | Instruments | Crafting | 1 | N/A | Used to write in-character documents in place of paper and ink wherever those may be used. A “use” consists of a several page document, within limits. Has 10 uses before it must be refilled. | 2 Sheaf of Paper 1 Ink 1 Empty Writing Kit | 20 |
Woodworking Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Strap 1 Cast Iron 1 Wrought Iron 1 Block | 29 |
Metalsmithing Professional Tools | Instruments | Crafting | 1 | N/A | Professional Tools for specific crafting | 1 Block 2 Cast Iron 1 Cord | 29 |
Wooden bowl | Instruments | Generic | 1 | N/A | A shallow wooden bowl | 2 Block 2 Pulp Wood | 14 |
Wooden Leonem | Instruments | Generic | 1 | N/A | A holy symbol for the Benalian faith | 2 Block 1 Strap | 12 |
Small Chest | Instruments | Generic | 1 | N/A | Small box not exceeding 8x5". May safely be locked to store contents. May also hold item tags without phys reps as long as the size of the items makes sense for the box. | 1 Block | 4 |
Medium Chest | Instruments | Generic | 1 | N/A | Medium sized box not exceeding 22" x 14" x 9". May safely be locked. May also hold item tags without phys reps as long as the size of the items makes sense for the box. | 2 Block | 8 |
Large Chest | Instruments | Generic | 1 | N/A | Large box not exceeding 72"x72"x72". May safely be locked. May also hold item tags without phys reps as long as the size of the items makes sense for the box. | 3 Block | 12 |
Large Wooden Sheild | Shield | Shield | 1 | N/A | A shield can be interposed to stop any physical attacks. May be used to make a shield up to four feet in longest diameter. If hit with fire this shield will catch fire and be destroyed | 2 Block 3 Heavy Wood 1 Strap | 54 |
Improvised Wooden Driving Weapon | Weapon | Light Weapon | 1 | Improvised | Driving. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 1 Hard Wood | 14 |
Throwing Axe | Weapon | Thrown Weapon | 1 | N/A | A thrown weapon, can be used as a light weapon | 1 Cast Iron | 4 |
Improvised Wooden Blunt Weapon | Weapon | Medium Weapon | 1 | Improvised | Crushing. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Wood | 29 |
Improvised Wooden Hooked Weapon | Weapon | Medium Weapon | 1 | Improvised | Disarm. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Wood | 29 |
Improvised Wooden Dense Weapon | Weapon | Medium Weapon | 1 | Improvised | Sunder. This item can only be used for a single combat or scene, whatever is shorter. After that it breaks and must be repaired in order to be used again as a tagged item. | 2 Hard Wood | 29 |
Light Spear | Weapon | Medium Weapon | 1 | N/A | Driving | 1 Cast Iron 2 Hard Wood 1 Block 1 Strap | 40 |
Wooden Shield | Weapon | Medium Shield | 1 | N/A | A shield can be interposed to stop any physical attacks. May be used to make a shield up to two feet in longest diameter. If hit with fire this shield will catch fire and be destroyed | 1 Block 2 Hard Wood 1 Strap | 36 |
Arrows | Weapon | Ammo | 10 | N/A | Ammunition for Bows | 1 Soft Wood 1 Hard Wood 1 Soft Iron | 20 |
Long Bow | Weapon | Range | 1 | N/A | Can use arrows. Can only use if have Ranged Weapons. | 2 Strap 1 Soft Wood 1 Billet 1 Heavy Leather | 42 |
Spear | Weapon | Heavy Weapon | 1 | N/A | Driving | 1 Cast Iron 2 Soft Wood 1 Billet 1 Cord | 44 |
Staff | Weapon | Heavy Weapon | 1 | N/A | Disarm | 2 Billet 2 Soft Wood 1 Block | 44 |
Glaive | Weapon | Heavy Weapon | 1 | N/A | Disarm | 1 Wrought Iron 2 Soft Wood 1 Billet 1 Strap | 44 |
Intermediate Generic Schematics
The following can be crafted by any crafter who can make intermediate schematics.
Crafted Item | Type | Subtype | Quantity Made | Durability | N/A | Overall Materials | Approx. Salt Price |
Candle | Instruments | Generic | 3 | N/A | A candle to generate light | 1 Beeswax | 15 |
Incense | Instruments | Generic | 1 | N/A | Herbs pressed with oil to make an aromatic that releases fragrant smoke when burned | 1 Herb 1 Oil | 73 |
Kohl | Instruments | Generic | 1 | N/A | Dark makeup, applied with a brush | 1 Pulp Wood 1 Beeswax | 17 |
Book (Blank) | Instruments | Generic | 1 | N/A | You may create a blank book that can be used in play, or as a component of either a skill book or a journal | 1 Sheaf of Paper 1 Strap | 8 |
Art Piece | Instruments | Generic | 1 | N/A | You may make one piece of art with the art tag. This may be a statue, painting, outfit, or anything that could be reasonably made with your set of professional crafting skills. | 1 Common Materials 2 Uncommon Material | 31 |
Banner | Instruments | Generic | 2 | N/A | A banner for organizations | 1 Sheaf of Paper 1 Ink 1 Soft Wood | 19 |
Banner | Instruments | Generic | 2 | N/A | A banner for organizations | 1 Linen 1 Ink 1 Soft Wood | 19 |
Wooden Organization Badge | Instruments | Generic | 2 | N/A | A badge for organizations to know their members | 1 Soft Wood 1 Real signature mark of the organization leader | 6 |
Metal Organization Badge | Instruments | Generic | 2 | N/A | A badge for organizations to know their members | 1 Soft Iron 1 Real signature mark of the organization leader | 6 |
Cloth Organization Badge | Instruments | Generic | 2 | N/A | A badge for organizations to know their members | 1 Fibres 1 Real signature mark of the organization leader | 6 |
Other
Complex, Masterwork, Wyrd, and Rare schematics need to be found or purchased in game before they can be built. Below are some crafting items that are known about in the world, although this is not an exhaustive list.
Item | Subtype | Crafting Requirements | Approx. Salt Price |
---|---|---|---|
Gold Helmet | Medium Armor | Metalsmith, Metalsmith professional tools, Masterwork | 285 |
Gold Armor (Leg) | Medium Armor | Metalsmith, Metalsmith professional tools, Masterwork | 331 |
Gold Armor (Arm) | Medium Armor | Metalsmith, Metalsmith professional tools, Masterwork | 331 |
Gold Armor (Torso) | Medium Armor | Metalsmith, Metalsmith professional tools, Masterwork | 343 |
Silver Thrown Weapon | Thrown Special Ammunition | Metalsmith professional tools, Mastercrafter | 117 |
Holy Thrown Weapon | Thrown Special Ammunition | Metalsmith professional tools, Mastercrafter | 100 |
Holy Shot | Bullets | Metalsmith professional tools, Mastercrafter | 248 |
Plague Mask | Mask | Tailoring Professional Tools, Mastercrafter | 41 |
Dark Outfit | Outfit | Tailoring Professional Tools, Mastercrafter | 45 |
Flamboyant Outfit | Outfit | Tailoring Professional Tools, Mastercrafter | 41 |
Beautiful Creation | Outfit | Tailoring Professional Tools, Mastercrafter | 87 |
Survivors Outfit | Outfit | Tailoring Professional Tools, Mastercrafter | 41 |
Camoflage Outfit | Outfit | Tailoring Professional Tools, Mastercrafter | 70 |
Plague Wraps | Outfit | Tailoring Professional Tools, Mastercrafter | 29 |
Hood of Faces | Outfit | Tailoring Professional Tools, Mastercrafter | 26 |
Fur Lining | Outfit | Tailoring Professional Tools, Mastercrafter | 47 |
Luxurious Garments | Outfit | Tailoring Professional Tools, Mastercrafter | 36 |
Thick bandage | Crafting | Tailoring Professional Tools, Mastercrafter | 29 |
Flat bandage | Crafting | Tailoring Professional Tools, Mastercrafter | 13 |
Seravian Puzzlebox | Generic | Woodworking Professional Tools, Master Crafter | 10 |
Crossbow | Ranged | Woodworking Professional Tools, Master Crafter | 90 |
Fire Arrows | Arrow | Woodworking Professional Tools, Master Crafter | 273 |
Alchemical Arrows | Arrow | Woodworking Professional Tools, Master Crafter | 183 |
Silver Arrows | Arrow | Woodworking Professional Tools, Master Crafter | 291 |
Holy Arrow | Arrow | Woodworking Professional Tools, Master Crafter | 273 |
Oak Stave Arrow | Arrow | Woodworking Professional Tools, Master Crafter | 633 |
Oak Stave Thrown Weapon | Thrown Special Ammunition | Woodworking Professional Tools, Master Crafter | 460 |
Diamond-infused candle | Generic | Tailoring, Tailoring Professional tools, Mastercrafter | 568 |
Jewel-infused ink | Generic | Tailoring, Tailoring Professional tools, Mastercrafter | 557 |
Glass Bowl | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 57 |
Gold Leonem | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 230 |
Golden Dagger | Light Weapon | Metalsmith, Metalsmithing professional tools, Mastercrafter | 226 |
Silver Censer | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 191 |
Silver Dagger | Light Weapon | Metalsmith, Metalsmithing professional tools, Mastercrafter | 117 |
Silver Leonem | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 122 |
Glass Hookah | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 44 |
Wood Hookah | Generic | Woodworking, Woodworking professional tools, Mastercrafter | 16 |
Scourge | Generic | Tailoring, Tailoring Professional tools, Mastercrafter | 16 |
Hourglass | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 57 |
Signet Ring | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 330 |
Silver Ring | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 91 |
Cermonial Athame | Light Weapon | Metalsmith, Metalsmithing professional tools, Wyrd Crafter | 18 |
Silvered Water | Generic | Metalsmith, Metalsmithing professional tools, Wyrd Crafter | 123 |
Wickerman | Generic | Woodworking, Woodworking professional tools, Wyrdcrafter | 58 |
Stained Glass Mask | Generic | Metalsmith, Metalsmithing professional tools, Mastercrafter | 1707 |
Alchemical
Upon buying the Hedgewitch ability, characters are assumed to have access to all Simple Schematics listed below. Upon buying the Apothecary ability, characters are assumed to have access to all Intermediate Schematics listed below.
Rare, Wyrd, Masterwork, and Complex schematics must be found in game, although some examples are listed below. Masterwork items may also be found in game, and can be done by any crafter with the requisite skills, materials, and schematics for the item, but require a downtime.
All schematics that may be found in game are either copyable or not copyable, and eventually will expire unless otherwise noted.
Simple schematics may be crafted once every fifteen minutes at the crafting station assuming they have the necessary materials, while all other in-game crafted items may be crafted every half an hour.
Simple Alchemical Schematics
In addition to the listed simple schematics, all Hedgewitches can make Ingestible or Injury potions that have up to three of the following traits, as long as each trait is unique and represented in the herbs used to make the alchemical concoction.
Depressant | Clarifier | Immune Shock | Fortifier |
Neurotoxin | Nimblemind | Mindburner | Focus Aid |
Paralytic | Stimulant | Relaxant | Steroid |
Foul | Expedient | Extended | Addictive |
Delayed | Tolerance Builder | Undetectable |
For example, a hedgewitch may make a Foul Mindburner as long as she has herbs with the traits Foul and Mindburner, or an Addictive Relaxant Fortifier as long as she has herbs with the traits Addictive, Relaxant, and Fortifier in some variation. All herb traits unused in the recipe are lost. They may not double up on any of these traits, so it is not possible for a hedgewitch to make a potion with Delayed Steroid Steroid, for example.
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Tea | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the Focus Aid, delayed effect. | 1 Herb with Focus Aid 1 Vegetables | 24 |
Vegetable Medley | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the anesthetic, delayed effect. | 1 Herb with Anesthetic 1 Vegetables | 24 |
Campfire Stew | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the soporific delayed effect | 1 Herb with Soporific 1 Vegetables | 24 |
Fine Stew | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the soporific delayed effect | 1 Herb with Soporific 1 Meat | 24 |
Bearclaw | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the excitant delayed effect | 1 Herb with Excitant 1 Vegetables | 24 |
Supreme Pie | Meal | Alchemical | 5 | 1 | This dish is traditionally used in courting rituals and is considered an aphrodisiac. Perhaps you feel more amorous? Removes miserable condition, has the euphoric delayed effect. | 1 Herb with Euphoric 1 Meat | 24 |
Campfire Roast | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the fortifier 1 delayed effect | 1 Herb with Fortifier 1 Meat | 24 |
Meatpie | Meal | Alchemical | 5 | 1 | Removes miserable condition, has the steroid delayed effect | 1 Herb with Steroid 1 Meat | 24 |
Ink | Alchemical | Component | 5 | N/A | Used to write in-character text and documents, typically used in conjunction with paper. May make a full document consisting of several pages within limits. | 1 Common Herb 1 Charcoal or Coal Choke | 9 |
Formaldehyde | Alchemical | Component | 3 | N/A | Used to preserve herbs, alchemical potions, corpses, and pelts for an additional 6 months- including human parts that would ash upon the return of a person to the world, assuming it is preserved before they return. | 1 Coal Choke 1 Salt Peter 1 Tobacco | 66 |
Basic Foul | Potion | Alchemical | 1 | 6 | An ingestable concoction with the foul property. Can be added to any food or drink. | 1 Herb with Foul | 12 |
Antivenom | Potion | Alchemical | 1 | 6 | Reduces all attribute effects, both positive and negative, from an alchemical concoction that is delivered via injury or contact by 1. | 1 Herb with Anti-Venom Effect | 60 |
Antitoxin | Potion | Alchemical | 1 | 6 | Reduces all attribute effects, both positive and negative, from an alchemical concoction that is delivered via ingestion or inhalation by the level of antitoxin. | 1 Herb with Antitoxin | 12 |
Sober Up | Potion | Alchemical | 1 | 6 | Antidote to Intoxicating 1 | 1 Herb with Antidote 1 Herb with Intoxicating | 72 |
Relaxant Antidote | Potion | Alchemical | 1 | 6 | Antidote to Relaxant 1 | 1 Herb with Antidote 1 Herb with Relaxant | 72 |
Immune Shock Antidote | Potion | Alchemical | 1 | 6 | Antidote to Immune Shock 1 | 1 Herb with Antidote 1 Herb with Immune Shock | 72 |
Paralytic Antidote | Potion | Alchemical | 1 | 6 | Antidote to Paralytics 1 | 1 Herb with Antidote 1 Herb with Paralytic | 72 |
Depressant Antidote | Potion | Alchemical | 1 | 6 | Antidote to Depressant 1 | 1 Herb with Antidote 1 Herb with Depressant | 72 |
Neurotoxin Antidote | Potion | Alchemical | 1 | 6 | Antidote to Neurotoxin 1 | 1 Herb with Antidote 1 Herb with Neurotoxin | 72 |
Mindburner Antidote | Potion | Alchemical | 1 | 6 | Antidote to Mindburner 1 | 1 Herb with Antidote 1 Herb with Mindburner | 72 |
Healer's Balm | Potion | Alchemical | 1 | 6 | Removed mechanical effects of Battered for an hour. If the State lasts longer than an hour, the effects return when the Suppressant wears off. | 1 Herb with Suppressant 1 Herb with Anesthestic effect | 72 |
Woundstitcher | Potion | Alchemical | 1 | 6 | Removes the Battered state from the target. | 1 Herb with Mending 1 Herb with Fortifier | 72 |
Dreamweed | Potion | Alchemical | 1 | 6 | Removed mechanical effects of Traumatized for an hour. If the State lasts longer than an hour, the effects return when the Suppressant wears off. | 1 Herb with Suppressant 1 Herb with Euphoric | 72 |
Intoxicating Draught | Potion | Alchemical | 1 | 6 | Intoxicating 1 Effect | 1 Herb with Intoxicating | 12 |
Vecatra's Fire | Potion | Alchemical | 1 | 6 | Aborts a pregnancy. Has the Purgative, Relaxant, and Anesthetic Effects | 1 Herb with Purgative 1 Herb with the Anesthestic effect | 24 |
Intermediate Alchemical Schematics
In addition to the listed intermediate schematics, all Apothecaries can make Ingestible or Injury potions that have up to three of the following trait as long as each trait is represented in the herbs used to make the alchemical concoction. Most traits must be unique, with the exception of those traits listed below that may be used multiple times in a single concoction.
Depressant | Clarifier | Immune Shock | Fortifier |
Neurotoxin | Nimblemind | Mindburner | Focus Aid |
Paralytic | Stimulant | Relaxant | Steroid |
Foul | Expedient | Extended | Addictive |
Delayed | Tolerance Builder | Undetectable | Euphoric |
Irritant | Potent | Soporific | Anesthetic |
Hallucinogen | Excitant |
For example, an Apothecary may make an Potent Mindburner as long as she has herbs with the traits potent and Mindburner, or an Addictive Relaxant 2 as long as she has herbs with the traits Addictive, Relaxant, and Relaxant in some variation. In the case of doubling up on an attribute trait, such as Relaxant in this case, there must be two different herbs with the relevant trait.
Crafted Item | Type | Subtype | Quantity Made | Durability | Mechanics | Overall Materials | Approx. Salt Price |
Potent Antivenom | Potion | Alchemical | 1 | 6 | Reduces all attribute effects, both positive and negative, from an alchemical concoction that is delivered via injury or contact by 1. Cannot be resisted by the tolerance grit skill or by subjects under the tolerance builder effect. | 1 Herb with Anti-Venom Effect 1 Herb with Potent | 141 |
Potent Antitoxin | Potion | Alchemical | 1 | 6 | Reduces all attribute effects, both positive and negative, from an alchemical concoction that is delivered via ingestion or inhalation by the level of antitoxin. Cannot be resisted by the tolerance grit skill or by subjects under the tolerance builder effect. | 1 Herb with Antitoxin 1 Herb with Potent | 85 |
Strong Sober Up | Potion | Alchemical | 1 | 6 | Antidote to Intoxicating 2 | 1 Antidote 2 Herb with Intoxicating | 99 |
Strong Relaxant Antidote | Potion | Alchemical | 1 | 6 | Antidote to Relaxant 2 | 1 Antidote 2 Relaxant | 99 |
Strong Immune Shock Antidote | Potion | Alchemical | 1 | 6 | Antidote to Immune Shock 2 | 1 Antidote 2 Immune Shock | 99 |
Strong Paralytic Antidote | Potion | Alchemical | 1 | 6 | Antidote to Paralytics 2 | 1 Antidote 2 Paralytics | 99 |
Strong Depressant Antidote | Potion | Alchemical | 1 | 6 | Antidote to Depressant 2 | 1 Antidote 2 Depressant | 99 |
Strong Neurotoxin Antidote | Potion | Alchemical | 1 | 6 | Antidote to Neurotoxin 2 | 1 Antidote 2 Neurotoxin | 99 |
Strong Mindburner Antidote | Potion | Alchemical | 1 | 6 | Antidote to Mindburner 2 | 1 Antidote 2 Mindburner | 99 |
Farmer's Friend | Potion | Alchemical | 1 | 6 | Immune to Pain, can use Crippled limbs for the duration. Addictive,replaces withdrawal with a new Compulsion to keep using the drug. This starts at mild, and increases in severity each time used. You can only go up one insanity severity once per game. Drugs with this quality do not cause their user to suffer withdrawals. | 1 Herb with the Addictive effect 1 Herb with the Anesthestic effect | 85 |
Ironbark Tea | Potion | Alchemical | 1 | 6 | Removed mechanical effects of Battered for two hours. If the State lasts longer than two hours, the effects return when the Suppressant wears off. | 2 Herb with the Suppressant Effect 1 Herb with the Anesthestic effect | 155 |
Song of the Siren | Potion | Alchemical | 1 | 6 | Removed mechanical effects of Traumatized for two hours. If the State lasts longer than two hours, the effects return when the Suppressant wears off. | 2 Herb with the Suppressant Effect 1 Herb with the Euphoric effect | 155 |
Fisherman's Wife | Potion | Alchemical | 1 | 6 | Immune to Pain, can use Crippled limbs for the duration. Cannot defend against social calls. | 1 Herb with the Apathetic Effect 1 Herb with the Anesthestic effect | 85 |
Unbinding Draught | Potion | Alchemical | 1 | 6 | Removed mechanical effects of Stun for one hours. If the State lasts longer than one hour, the effects return when the Suppressant wears off. | 1 Herb with the Suppressant Effect 1 Herb with the Paralytic Effect | 85 |
Apothecary Professional Tools | Instruments | Crafting | 1 | Professional Tools for specific crafting | 1 Strap 1 Cast Iron 1 Glass 1 Block | 37 |
Complex, Masterwork, Wyrd, and Rare schematics need to be found or purchased in game before they can be built. Below are some crafting items that are known about in the world, although it is not an exhaustive list.
Item | Subtype | Crafting Requirements | Approx. Salt Price |
---|---|---|---|
Deep Pearl | MW Component | Apothecary Professional Tools, Grand Alchemist | 790 |
Deep Emerald | MW Component | Apothecary Professional Tools, Grand Alchemist | 790 |
Deep Ruby | MW Component | Apothecary Professional Tools, Grand Alchemist | 790 |
Deep Sapphire | MW Component | Apothecary Professional Tools, Grand Alchemist | 790 |
Black Diamond | MW Component | Apothecary Professional Tools, Grand Alchemist | 1128 |
Stygian Diamond | MW Component | Apothecary Professional Tools, Grand Alchemist | 1128 |
Black Powder | Adv Component | Apothecary Professional Tools, Grand Alchemist | 100 |
Inhaled Potion Simple | Alchemical | Apothecary Professional Tools, Grand Alchemist | 2 |
Inhaled Potion Intermediate | Alchemical | Apothecary Professional Tools, Grand Alchemist | 154 |
Inhaled Potion Complex | Alchemical | Apothecary Professional Tools, Grand Alchemist | 271 |
Wine | Alchemical | Apothecary Professional Tools, Grand Alchemist | 93 |
Beer | Alchemical | Apothecary Professional Tools, Grand Alchemist | 93 |
Hard Liquor | Alchemical | Apothecary Professional Tools, Grand Alchemist | 93 |
Sweet Wine | Alchemical | Apothecary Professional Tools, Grand Alchemist | 183 |
Night Kiss | Alchemical | Apothecary Professional Tools, Poison Specialist | 199 |
Liquid Hellfire | Alchemical | Apothecary Professional Tools, Grand Alchemist | 217 |
Dagger Dream | Alchemical | Apothecary Professional Tools, Poison Specialist | 145 |
Engineering
Engineers receive a random set of three schematics in their branch when they first buy an engineering ability that comes with schematics. Such schematics include the following, although this is not an exhaustive list.
Engineering Schematics
Item | Subtype | Crafting Requirements | Approx. Salt Price |
---|---|---|---|
Revolver | Gun | Engineering, Craft Gun, Clocksmith Master | 55 |
6 Shooter | Gun | Engineering, Craft Gun, Clocksmith Master | 62 |
Large Hole | Generic Trap | Engineering Professional Tools, Craft Traps | 10 |
Cheval de Frise | Generic Trap | Engineering Professional Tools, Craft Traps | 38 |
Small Trip Snare | Snare | Engineering Professional Tools, Craft Traps | 6 |
Injection Trap | Alchemical | Engineering Professional Tools, Craft Traps | 5 |
Wall Spike Trap | Spike | Engineering Professional Tools, Craft Traps | 68 |
Medium Trip Snare | Snare | Engineering Professional Tools, Craft Traps | 26 |
Splash Trap | Alchemical | Engineering Professional Tools, Craft Traps | 118 |
Falling Sword Trap | Spike | Engineering Professional Tools, Craft Traps | 39 |
Large Trip Snare | Snare | Engineering Professional Tools, Craft Traps | 24 |
Steel Jaw Trap | Snare | Engineering Professional Tools, Craft Traps | 65 |
Dirty Shot Trap | Snare | Engineering Professional Tools, Craft Traps | 860 |
Gas Bomb | Alchemical Trap | Engineering Professional Tools, Craft Traps | 1127 |
Incendiary Bomb | Alchemical Trap | Engineering Professional Tools, Craft Traps | 236 |
Spike Pit | Spike | Engineering Professional Tools, Craft Traps | 50 |
Door Bludgeon | Spike | Engineering Professional Tools, Craft Traps | 80 |
Explosive Spike Trap | Spike | Engineering Professional Tools, Craft Traps | 716 |
Engineering Professional Tools | Crafting | Engineering professional tools, Engineering or Metalsmith | 37 |
Masterwork Lock | Security | Engineering Professional Tools, Security Devices | 45 |
Manacles | Security | Engineering Professional Tools, Security Devices | 10 |
Thief's Kit | Security | Engineering Professional Tools, Security Devices | 26 |
Lock | Security | Engineering Professional Tools, Security Devices | 10 |
Key | Security | Engineering Professional Tools, Security Devices | 3 |
Key mold | Security | Engineering Professional Tools, Security Devices | 17 |
Music Box | Clockwork | Engineering Professional Tools, Security Devices, Clockwork master | 73 |
Clocks | Clockwork | Engineering Professional Tools, Security Devices, Clockwork master | 42 |
Flintlocke Gun | Gun | Engineering Professional Tools, Craft Gun | 37 |
Silver Shot | Bullets | Engineering, Craft Ammo | 266 |
Explosive Shot | Bullets | Engineering, Craft Ammo | 338 |
Alchemical Shot | Bullets | Engineering, Craft Ammo | 158 |
Two Shot | Gun | Engineering Professional Tools, Craft Gun | 41 |
Gold Shot | Bullets | Metalsmithing Professional Tools or Engineering Professional Tools, Wyrd Crafter or Craft Ammo | 830 |
Stitching
Characters with the Stitching ability are assumed to have access to all schematics listed below, although there may also be other schematics that they could encounter in the world. All Stitching abilities require a set of Medical Professional Tools to perform, and take at least a half an hour of time.
Stitching Schematics
Crafted Item | Modification Points | Slot | Quantity Made | Durability | Mechanics | Craft Requirements | Overall Materials | Approx. Salt Price |
Blackened Claws | 2 | Arm | 1 | 9 | Physrep inky-black fingers. Brawling attacks deliver Bleed. Cannot be disarmed. May not hold a shield. | Medical Professional Tools, Stitcher | 1 Necrophage Essence 1 Melancholic Essence | 181 |
Arcane Eyes | 3 | Head | 1 | 9 | Magical items have an aura you can see. You may tell if an item is enchanted- it will be indicated as such on the tag. Costume requirement: bold contacts or very bold eye makeup | Medical Professional Tools, Stitcher | 1 Elementa Monster Part 1 Choleric Essence | 181 |
Death Sight | 3 | Head | 1 | 9 | Once per hour, upon entering a scene in which your character is in sudden danger from an undead creature, you may gain a free use of dodge or a power strike that they can use as a defense against the undead. You must wear bold contacts or very bold eye makeup | Medical Professional Tools, Stitcher | 1 Hemophage Monster Part 1 Choleric Essence | 181 |
Sense Miasma | 3 | Head | 1 | 9 | You have the ability to track undead creatures by their awful awful smell. You must costume this, and can call Undead Tracking- which is the same as the Tracking skill but only for undead. You must call Undead Tracking before clapping | Medical Professional Tools, Stitcher | 1 Necrophage Monster Part 1 Phlegmatic Essence | 181 |
Fearsome Maw | 2 | Head | 1 | 9 | The inner workings of your mouth are strange and the intimidation it instills is otherworldly. Refresh one ethos call per day. Costume requirement: strange teeth, strange bold face makeup around the mouth, or a particular voice alteration. Cannot use if you wear a mask. | Medical Professional Tools, Stitcher | 1 Aberrant Essence 1 Melancholic Essence | 181 |
Phantom Limb | 6 | Head | 1 | 9 | Your arm is ephemeral and whatever weapon you hold in that hand takes on a glow, but it can interact with ghosts freely. Costume requirement: forearm must glow, and weapons in that hand should have an LED band around their hilt. | Medical Professional Tools, Stitcher | 1 Necrophage Monster Part 1 Specter Essence | 181 |
Dense Tentacle hand | 1 | Arm | 1 | 9 | Your hand is a heavy tentacle that acts as a bludgeoning weapon of medium size. It cannot be disarmed, but it can be sundered. You can still be injured on the arm. You cannot craft with this modification. Costume requirement: some form of costuming to arm and a natural weapons boffer not to exceed 18” striking surface. | Medical Professional Tools, Stitcher | 1 Aberrant Essence 1 Sanguine Essence | 181 |
Flexible Tentacle hand | 2 | Arm | 1 | 9 | Your hand is a flexible tentacle that acts as a natural weapon. You can use brawl with this weapon and otherwise use it normally. You can still be injured on the arm. Costume requirement: Some form of costuming on the arm and a natural weapons boffer not to exceed 28” striking surface. | Medical Professional Tools, Stitcher | 1 Aberrant Essence 1 Sanguine Essence | 181 |
Replacement Eye | 1 | Head | 1 | 9 | Eye replacement for a missing eye or to fix blindness. You can’t read perception tags or use ranged weapons and are functionally illiterate, but you can see again. | Medical Professional Tools, Stitcher | Medical Professional Tools, Stitcher | 181 |
Malefic Arm | 1 | Arm | 1 | 9 | Prosthetic arm replacement for a missing arm. May not hold a weapon or more than five pounds but may now use arm to hold items. | Medical Professional Tools, Stitcher | 1 Necrophage Essence 1 Sanguine Essence | 181 |
Bursting Muscles | 2 | Leg | 1 | 9 | Physrep exposed muscle tissue. Injured limbs will function normally. | Medical Professional Tools, Stitcher | 1 Othyr Essence 1 Choleric Essence | 181 |
Replacement Leg | 1 | Leg | 1 | 9 | Prosthetic leg for a missing leg. May now walk, but cannot run. | Medical Professional Tools, Stitcher | 1 Necrophage Essence 1 Melancholic Essence | 181 |
Gill Respiration | 1 | Head | 1 | 9 | Physrep gills. May ignore one inhaled alchemical effect per scene. Rest now takes twice as long. | Medical Professional Tools, Stitcher | 1 Aberrant Essence 1 Phlegmatic Essence | 181 |
Unnatural Beauty | 2 | Head | 1 | 9 | Physrep with makeup. May refresh a Logos once per day. May not use effect while wearing a mask. | Medical Professional Tools, Stitcher | 1 Cursed Essence 1 Choleric Essence | 181 |
Dermal Hardening | 1 | Torso | 1 | 9 | Physrep hardened skin plates of chitin. Gain one armor point to torso. Torso armor no longer fits. | Medical Professional Tools, Stitcher | 1 Mythic Essence 1 Choleric Essence | 181 |
Ephemeral Glowing | 0 | Aesthetic | 1 | 9 | Physrep any glowing body part. Must glow at night. No mechanical effects. | Medical Professional Tools, Stitcher | 1 Phlegmatic Essence | 91 |
Lazarine Organ | 3 | Torso | 1 | 9 | Physrep glowing blue lines on chest, or glowing heart. May not wear torso armor. Once per event may rest during downed. After resting: get back up. | Medical Professional Tools, Stitcher | 1 Hemophage Monster Part 1 Phlegmatic Essence | 181 |
Animal Feature | 0 | Aesthetic | 1 | 9 | Physrep any single animal feature. No mechanical effects. | Medical Professional Tools, Stitcher | 1 Mythic Essence | 91 |
Oddity | 0 | Aesthetic | 1 | 9 | Physrep a physically odd feature. Freeform to get weird. No mechanical effects. | Medical Professional Tools, Stitcher | 1 Abberant Essencce | 91 |
False Hope | 1 | Any | 1 | 9 | The Stitcher uses the materials given to them to instead create an abomination, maiming their patient instead of helping them. They may choose one mild maim off of the body modification list- and the player must phys rep a monstrous version of that maim. | Medical Professional Tools, Stitcher | 2 | |
Arcane Gaze Infusion | 1 | Any | 1 | 1 | For an hour magical items have an aura you can see. You may tell if an item is enchanted- it will be indicated as such on the tag. | Medical Professional Tools, Stitcher | 1 Choleric Essence, 1 Uncommon Herb | 91 |
Whiff of Death Infusion | 1 | Any | 1 | 1 | For an hour you have the ability to track undead creatures by their awful awful smell. You can call Undead Tracking- which is the same as the Tracking skill but only for undead. You must call Undead Tracking before clapping | Medical Professional Tools, Stitcher | 1 Phlegmatic Essence, 1 Uncommon Herb | 91 |
Thickened Fascia Infusion | 1 | Any | 1 | 1 | For a scene a single injured limb will function normally. | Medical Professional Tools, Stitcher | 1 Aberrant Essence, 1 Uncommon Herb | 91 |
Spectral Grasp Infusion | 1 | Any | 1 | 1 | For an hour your arm is ephemeral and whatever weapon you hold in that hand takes on a glow, but it can interact with ghosts freely. | Medical Professional Tools, Stitcher | 1 Spectral Essence, 1 Rare Herb | 91 |
Animal Conditioning Infusion | 1 | Any | 1 | 1 | For a scene physrep any single animal feature, no mechanical effects. | Medical Professional Tools, Stitcher | 1 Melancholic Essence, 1 Uncommon Herb | 91 |
Odd Adjustments Infusion | 1 | Any | 1 | 1 | For a scene physrep a physically odd feature, no mechanical effects. | Medical Professional Tools, Stitcher | 1 Sanguine Essence, 1 Uncommon Herb | 91 |
Touch of the Moon Infusion | 1 | Any | 1 | 1 | For a scene physrep a glowing body part, no mechanical effects. | Medical Professional Tools, Stitcher | 1 Phlegmatic Essence, 1 Uncommon Herb | 91 |
Quest Items
Within Age of Ashes there are certain items that can be crafted by anyone who has the required components, without the need for schematics or a crafting skill. These items are called quest items, and can be created simply by bringing the required components to a staff member, describing how the items were obtained and how they fulfill the requirements, and trading those components for the representative tagged quest item or quest item tag. These items are as follows:
Quest Items
Name of Item | Subtype | Quantity | Mechanics | Materials and Craft Requirements | Approx. Salt Price |
---|---|---|---|---|---|
10 Mages Fingers | Rare Quest | 1 | Those who wield magic tend to draw uneasy attention, and their hands are thought to be the channels for their spells. These are the fingers of someone who is initiated into one of the mages' guilds. | Cut off the fingers of the hand of a mage. All ten digits need to be from the same mage. | 692 |
A touchstone memory that has been lost through death | Uncommon Quest | 1 | Memories are precious, and all the more so to the person who created them. This is a key memory that has been lost to the person who possessed it. | This is a recording of a Touchstone Memory that belonged to a character that has died. The process for obtaining it is the same as a “Recording of a Touchstone memory” with the additional qualifier that the touchstone memory must have been recorded before it was lost through death. | 142 |
Ally who was slain in battle by an enemy alongside the priest | Uncommon Quest | 1 | The bodies that fall alongside us in battle against a common foe have a power all their own. | Acquire the corpse of an ally who fought the same enemy you did. This must be completed before the corpse ashes. | 142 |
An enemy’s weapon inscribed with a secret | Uncommon Quest | 1 | Secrets are a precious thing, and knowing one about your opponent is even better. This is a weapon from a foe that has had a secret etched into it. | Obtain an enemy's weapon, and use a sharp implement to write a secret that you have (about yourself or others) into the blade or primary damaging implement of the weapon. | 142 |
An inedible object freely donated | Uncommon Quest | 1 | There is a thin line between charity and gift giving, but sometimes you push your pride aside to get what you need. This is anything that is not food, given to you as a gift, donation, or cast off. | Accept any item that is not food from someone who gifts it to you, or no longer wants it. You may not ask for this item directly. | 142 |
An item from someone who is resting peacefully | Uncommon Quest | 1 | The item is something that belonged to a person who died their final death and is now resting peacefully. It could be anything from a weapon to a personal token. | Find a grave or pyre that contains a corpse, and search the body and grave for items meant for the deceased. The deceased must not have returned as Malefic. Alternatively, if you know someone who has died, is resting peacefully, and you have something of theirs, you may turn it into a tagged Quest Item. | 142 |
Blade that has Killed | Common Quest | 1 | This is a bladed weapon that has struck the death blow on a human, monster, or Night Malefic. | Kill one entity with the blade. | 32 |
Blade that has Killed two people | Common Quest | 1 | This is a bladed weapon that has struck the death blow on two humans, . | Kill two humans with the blade. | 32 |
Blood of a target | Common Quest | 1 | Spells and rituals often require a bit of the person they are targeting in order to take proper effect. | Drain a small bottle's worth of blood from someone. Put this in a container meant for liquid. This will cause a wound on the cut limb or torso. This item will be tagged with the name of the person whose blood it is. | 32 |
Blood of a Virgin | Uncommon Quest | 1 | This is the blood from a human, never having known the pleasures of the flesh. | Drain a small bottle's worth of blood from someone who has not had intercourse of any type in their life. Put this in a container meant for liquid. This will cause a wound on the cut limb or torso. | 142 |
Blood of Kings | Rare Quest | 1 | An inherent power exists in the blood of royals, else hereditary succession would not be so widely practiced throughout history. This is the blood of a royal who must legitimately bear the title of "king” or “queen” given to them by their family structure. | Drain a small bottle’s worth of blood from someone who meets these requirements. Put this in a container meant for liquid. This will cause a wound on the cut limb or torso. | 692 |
Blood of the Black Line | Rare Quest | 1 | King Alaric was a man plagued by misfortune. It is said that he was born under a black cloud on the 13th full moon, marked by the signs of incest, causing his body to be damned. He saw visions of demons nightly, and grew sickly because of it. His cruelty was legendary, and his name is used as a damn to this day. He managed to produce heirs, but each of them suffered the same affliction. This item is blood from an individual who is a direct descendant of King Alaric. | Must be found in game. | 692 |
Brain of a Magician | Uncommon Quest | 1 | This is the brain tissue of an individual inducted into a mage's guild. | This item must be harvested from an already dead magician, and used or preserved before it ashes, or it must be taken from a mage who is still alive, causing their death. | 142 |
Charred Flesh, Willingly Given | Uncommon Quest | 1 | A blackened lump of flesh from a sentient creature that offers it of its own accord. | This must be accepted from the individual, and given of their own free will. One may not burn a target with the intention to harvest the flesh. | 142 |
Cleansed Triumvirati Ashes | Uncommon Quest | 1 | This mixture is a blend of the ashes of a Triumverati cultist in a small bottle that has resulted from a specific ritual. | These ashes are created by a member of the Sepharihim using Cleansing Flame upon a follower of the Triumverati who has undergone the Trial by Ordeal. | 142 |
Cloak of Leaves | Uncommon Quest | 1 | A blanket made of leaves plucked from the forest floor, and stitched together by hand. | Gather as many leaves from the forest floor that you need to cover your target in the cloak. Bring them, along with a set of Tailoring Professional Tools, to staff in order to create this item. | 142 |
Corpse of a human that has yet to ash | Common Quest | 1 | Sometimes the flesh has yet to decay. This is a body that has not yet succumbed to the destruction of the dawn or dusk, and still has its original form. | Gather the dead body of a human that has not turned into ashes by the sunrise or sunset. | 32 |
Crown of Flowers | Common Quest | 1 | A delicate band of flowers worn atop the head. They are often seen at Vecatran springtime festivals. | Gather at least five tagged flowers or flowering herbs and braid them together into a circlet that fits atop one's head. | 32 |
Dhampir's Fang | Rare Quest | 1 | The sharp, pointed teeth that the dhampir uses to rip flesh from the throats of their victims. | Extract a tooth from the corpse of a dhampir and use it, or preserve it, before the corpse ashes, or extract a tooth from a living dhampir. | 692 |
Dire Crow's Feather | Common Quest | 1 | The plumage of a crow that has become larger and with some human characteristics. | Must be found in game. | 32 |
Diseased Blood | Common Quest | 1 | Highly sought after by many a scholar and poisoner, this is blood combined with the gruesome taint of immoral lifestyle or demons that haunt man's flesh. | Let the blood out from a diseased human, monster, or Night Malefic. Put this in a container meant for liquid. This will cause a wound on the cut area. | 32 |
Diseased Phlegm | Common Quest | 1 | This disgusting substance is very important in medical experiments. It is the congealed mucus from the throat of someone infected with a sickness. | Take a swab from the throat of a diseased human or monster, and put it into a vial. This can also be obtained by having the diseased entity spit into a vial. | 32 |
Dragon's Tears | Rare Quest | 1 | These creatures have long been extinct, and only legends remain, but some claim that they have vials of the tears of dragons, collected in their dying moments as they succumbed to their painful deaths. | Must be found in game. | 692 |
Dwarf's Knucklebones | Rare Quest | 1 | Sometimes used in a grisly sort of gambling, these are literally bones from the fingers of dwarves. They are often much larger than that of humans, and are far more substantial in their structure. | Must be found in game. | 692 |
Empyrian Blood | Rare Quest | 1 | Long forgotten, giants are a race of ages past that laid claim to lands and kingdoms. They have gone extinct, but rumors persist of their blood being preserved as an esoteric ingredient studied by magicians . | Must be found in game. | 692 |
Eunuch's Tears | Uncommon Quest | 1 | Those who have been robbed of their ability to procreate are believed by some to have tears formed from a very primal kind of sorrow. | Collect the tears of a human or humanoid creature that has had their reproductive organs/abilities removed from them intentionally. Put this in a container meant for liquid. | 142 |
Eye of a Leader | Uncommon Quest | 1 | Power begets power, and there is a certain innate reverence for pieces and possessions of esteemed leaders. This is the eye of someone who rules and commands. | Obtain the eye of an individual who has a position of power over a group of people that can be validated by the people beneath them. | 142 |
Flying Ointment | Common Quest | 1 | The mixture of herbs and oils is said to have potent hallucinogenic properties that aid witches in their workings. The ingredients are poisonous, so it must be used in moderation. | Gather one marsh-mallow, one oregano, and one verbena, and combine the plants in a bottle of oil. Let them steep for a day, and remove the plants. Put this in a container meant for liquid. The resulting oil is the flying ointment. | 32 |
Fountain Stone | Rare Quest | 1 | Crafted by skilled masons, fountains are beautiful works of art, often remnants of a bygone age. | Must be found in game. | 692 |
Guts of a Glutton | Uncommon Quest | 1 | In this time of scarcity, those with plenty and excess tend to be envied and resented. The well fed possess a privilege that most do not, and their stomachs will never know the pangs of hunger. | These must be harvested from a human, animal, or monster that has died with a full stomach. | 142 |
Hair of a target | Common Quest | 1 | Spells and rituals often require a bit of the person they are targeting in order to take proper effect. | This is gathered either willingly, forcibly, or through the Nimblefingered skill by placing a clothespin near the target’s hair. This item will be tagged with the name of the person whose hair it is. | 32 |
Hand of a corpse that has yet to ash | Common Quest | 1 | The fingerprints are as unique as the soul. . | This item must be harvested from a corpse that has not yet turned to ash, and the corpse can not already have been harvested in any way. Only one hand may be harvested from any one corpse, but it can be harvested from any sentient creature. | 32 |
Hand of a Murderer | Uncommon Quest | 1 | Hands are always the tools with which foul deeds are done. Whether it's the finger on the trigger or the hand gripping the hilt, they are the true tools of violence. | Cut the hand off of someone who has killed someone in cold blood. | 142 |
Hand of the Other | Rare Quest | 1 | Reclusive and mysterious, these cultists of Vecatra serve her monstrous and vengeful Other face. Some think their hands craft the most dangerous of rituals. | Cut off the hand of a Cultist of the Other Face of Vecatra. | 692 |
Heart of a Fallen Star | Rare Quest | 1 | When a piece of the cosmos plummets to the earth, it leaves a beautiful stone, glass-like and ranging in color from a light green to a deep black. | Must be found in game. | 692 |
Heart of a Zealot | Uncommon Quest | 1 | Those with unwavering faith carry a strength in their heart that never dies, even if their soul has passed on. | Harvest the heart of a dead Cultist who died with 0 Depravity. This can be harvested after they have died, or during their death, if vivisection is occuring. | 142 |
Heirloom Gem | Common Quest | 1 | From an ancestor's jewelry to the spoils of a long-lost warband leader, gems are prized for their beauty and mystical qualities. | Must be found in game. | 32 |
Human Corpse | Common Quest | 1 | The last physical evidence of a human life. | This can be a body of any human who has died from any cause. | 32 |
Human Jawbone | Common Quest | 1 | A bone filled with teeth, used for everything from jewelry to weaponry. | This can be the jawbone of any human. If it is not from a person resting peacefully it will need to be preserved in order to last. | 32 |
Item gathered from enemies whom you have defeated in battle and who managed to wound you | Common Quest | 1 | Reaping the spoils of a kill is almost a hobby to some, and this is an item taken at the end of a battle. | Take an item from the foe who attempted to hurt you, and succeeded- but who did not ultimately get the best of you, as you defeated them yourself despite the wound. You cannot return to a foe after you have died and risen again in order to obtain this item. | 32 |
Item that has been twisted by Anacrusis | Uncommon Quest | 1 | Magic is bizarre, and can affect more than just mages and their targets. It can damage animals, fernature, even buildings. | This can be any item, non-living, that has been affected by the adverse effects of magic gone wrong. | 142 |
Journal | Common Quest | 1 | You may make a Lore Prop with your character's name attached to it, that your character is the author of (or a penname of theirs). Anyone who looks at the book with Lore Master will know that the book is modern creation and whether or not the facts within seem true, otherwise this functions as a standard lore prop. You must be literate and spend the downtime to make this. | 1 Blank Book, 1 Ink, Literacy, 1 Downtime | |
Last Breath of an Innocent | Uncommon Quest | 1 | There are those who are sinless, so innocent that they are stalked until they can be snatched to be used for nefarious purposes, mostly by the Triumverati. | Take a bottle that can be sealed with a cork, and hold it above the lips of a person with 0 Depravity who is dying. Make sure that you catch the very last breath of the person, then cork the bottle quickly. | 142 |
Lethian Holy Water | Common Quest | 1 | This is holy water that was blessed in Lethia. | Must be found in game. | 32 |
Liver of a Drunkard | Uncommon Quest | 1 | Many indulgences can ruin a life, and a body. Drunkards are often found with pitted and swollen livers lodged in their bellies. | Harvest the liver from an individual who has died with an intoxicant in their system. | 142 |
Lung of a Drowned Person | Uncommon Quest | 1 | Drowning is a terrible fate, and the results are horrifying. The lungs of the drowned will be water logged and will look much different than that of a healthy individual. | Harvest the lung from a corpse whose cause of death was specifically by drowning. | 142 |
Manifesto of a Madman | Uncommon Quest | 1 | Some are plagued by trauma, obsessions, and delusions that cannot be cured, and while some shy away from these individuals, others believe that their thoughts contain esoteric knowledge and hidden wisdom.. | The manifesto can be a written statement you have procured from someone suffering from insanity who writes about the subject of their illness or their perceptions through the lens of their illness. | 142 |
Milk of a Mother | Uncommon Quest | 1 | Caring and loving, mothers are the symbol of warmth, nurturing, and safety. The milk from their breasts is sometimes thought to have mystical properties to add to alchemical concoctions, or religious ceremonies. | Using a bottle or container for liquid, this can be obtained from a human or monster that is capable of giving birth and feeding their young from their body. | 142 |
Mushrooms from a Fairy Ring | Common Quest | 1 | The ways of the Fey are inscrutable to humans, but many bits of folklore revolve around them, and the ways into their domain. Mushrooms in a ring are considered a clear sign of Fey presence. | Must be found in game. | 32 |
Object tied to a Malefic | Uncommon Quest | 1 | Night Malefic are often tied to items that represent their suffering or cruelty. These items are often instrumental in giving the Malefic resolution and final rest. | Must be found in game. | 142 |
Old Imperial Silver | Common Quest | 1 | Silver coins from the old Empire of the Throne, highly prized by collectors, and treated as a relic of a storied past. | Must be found in game. | 32 |
Piece of linen stained with the dying blood of five different people | Uncommon Quest | 1 | The blood of the dying is symbolic, it is a piece of their legacy, and the cooling material of the heart - the seat of the soul. . | Take a piece of linen and dip it into the blood of life-threatening wounds. The item is not complete until it has been stained with the blood of five individuals. These individuals do not include animals or Night Malefic. The blood does not have to be found all at the same time. | 142 |
Pinch of dirt from a holy site | Rare Quest | 1 | A vial of soil that has been collected from the site of a widely recognized miracle or church of great significance. Those who possess the dirt guard it closely, as it can have special meaning to them, like proof of a pilgrimage. | This can be obtained from a place that has been officially declared sacred by a recognized faith and which possesses the power to drive off evil. Normal altars and shrines do not carry the same significance, and thus their soil cannot be used. | 692 |
Prophet's Eye | Rare Quest | 1 | Seers and those who have been blessed with the ability to see into the past, present, or beyond the veil of life do not perceive the world as everyone else does. Their eyes are believed to hold great and mysterious power. | The eyeball must be taken from a Seer, or someone with proven prophetic powers. If the eye comes from a charlatan, it cannot be used in this quest item. | 692 |
Recording of a touchstone memory | Common Quest | 1 | This is a key memory defining an individual that has been recorded and written down. | Acquire the touchstone memories of someone through a skill or ability, or simply by asking them, and write them down in detail. A Writing Kit, or Paper and a Writing Implement must be used. This becomes a recording of a touchstone memory. | 32 |
Rod of Living Wood | Common Quest | 1 | There are rare trees that seem to pulse with more life than those around them. If a branch is cut off from the trunk, it will continue to grow into its own tree, not dying when removed from its parent plant.. | Must be found in game. | 32 |
Scalp of a Beauty | Uncommon Quest | 1 | For many reasons, beautiful people are sought after. They are imbued with a certain mystique and charisma. Ballads are sung about them, portraits painted, and their hair can be a valuable ingredient, especially if kept intact by harvesting the whole scalp. | This scalp must be harvested from a human or humanoid creature that is renowned for their beauty by many in their home. | 142 |
Skill Book | Common Quest | 1 | You may create a book that can function as a teacher of a skill that you possess. You must also have the Academics ability Teacher and be literate. This takes a downtime to make. | 1 Blank Book, 2 Ink, Academics Teacher, Literacy, 1 Downtime | |
Skull of a Child | Uncommon Quest | 1 | You would be hard pressed to find someone cruel enough to hurt a child, but there are those who do not care, and use the bodies of children for various dark arts. | The skull must be taken from the corpse of a child, or taken from the child during its death. | 142 |
Something freely given by a malefic creature | Uncommon Quest | 1 | Not many people have pleasant interactions with Night Malefic, but on occasion, there are those creatures who are known to give gifts under the right circumstances. | Must be found in game. | 142 |
Straw doll with five different animal bones placed within | Uncommon Quest | 1 | Poppets are a popular type of doll made of dried grasses or leaves. They can also be components in various spells and rituals when stuffed with the right materials. | Create a human-shaped doll out of tagged straw, and bundle tagged bones from five separate animals with the straw with red string. | 142 |
Sword of Kings | Rare Quest | 1 | Kings are believed to be the most capable of leading, ideally inspiring fear and respect, and war is often the most direct way to earn those feelings. | Must be found in game. | 692 |
The ashed remains of a human who has resurrected | Uncommon Quest | 1 | These are ashes from the body of an individual who has died, but has been resurrected at sunrise or sunset. They must be human remains. | Go to a location where a body has been left/kept, and harvest the ashes when the body transforms from its corporeal state to that of ashes. | 142 |
The Seventh Son of a Seventh Son | Rare Quest | 1 | Long family lines of large families can produce clans, dynasties, and long legacies; but it is said that the seventh son of a seventh son will have greatness bestowed upon him, and he will be capable of powers beyond a mere mortal. | Must be found in game. | 692 |
Tongue of a Liar | Uncommon Quest | 1 | People lie. It is just the nature of man. But one cannot lie without their poisonous tongue, can they? | The tongue must be harvested from someone who has told a great mistruth that has caused harm to many (ex. a fake doctor who let someone die, a leader who hoarded resources but said to his subjects that there was a famine, etc.). The depravity does not still need to be on the person. | 142 |
Triumverati Ashes | Common Quest | 1 | The remains of a cultist of the Triumverate that has returned from death. | Go to a location where a dead Triumverati body has been left/kept, and harvest the ashes when the body transforms from its corporeal state to that of ashes. | 32 |
Troll’s Tongue | Rare Quest | 1 | Trolls are monsters that aren't often found near settlements, but are large and intimidating creatures most often seen in stories rather than real life. Believed to dwell in the frozen lands of the north, they turn to stone when they perish, and thus the harvesting must be done while the troll is alive. | Must be found in game. | 692 |
Unconscious body | Common Quest | 1 | Some call it cowardly to steal from someone robbed of their faculties already. But sometimes a task calls for someone that needs to be knocked out cold. | Find a human or humanoid creature that is unconscious, but not dead yet. | 32 |
Undefiled corpse of a Malefic creature | Uncommon Quest | 1 | When a Malefic is slain, the instinct of many is to dispose of the body or harvest materials from it, but that is not always the wisest idea. | Find a Night Malefic body that has either been freshly killed, or has not been butchered, desecrated, or destroyed in any way. | 142 |
Unicorn's Horn | Rare Quest | 1 | The mythical unicorn is primarily relegated to stories and ancient history books, but some believe they still exist and keep company with the fey. The horn atop its head can kill with one touch. Some believe that it can only be tamed by a virgin, and some believe that virgins are their primary source of food. . | Must be found in game. | 692 |
Weapon that has never been used in violence | Common Quest | 1 | Decorative swords and the first pocket knives of children have often never bitten into flesh or tasted blood. The purpose of these tools is to harm, and the irony of an innocent weapon has a twisted poetry to it. | This can be a weapon that has been newly crafted, or a weapon that has not been used to harm anyone or strike first in a fight. This includes self-defense. | 32 |
Witch's Broom | Common Quest | 1 | An instrument said to be used by people trained in the arts of primal witchcraft. | Must be found in game. | 32 |
Heart of a Benalian | Uncommon Quest | 1 | This heart of the faithful is particularly potent | This is the heart of one who is baptized into the Benalian faith | 142 |
Malefic heart | Uncommon Quest | 1 | A heart of creatures who roam the night | This must be harvested from a malefic corpse or a still living malefic creature that posesses a heart. | 142 |
Human Tongue | Common Quest | 1 | A tongue, taken from the mouth that once housed it. | This must be harvested from a human corpse or a still living human. | 32 |
Art Piece | Quest | 1 | You may make one piece of art with the art tag. This may be a statue, painting, outfit, or anything that could be reasonably made with your set of professional crafting skills. | 2 Common Materials, 1 Uncommon Material, 1 set of Professional Crafting tools, and either Tailoring, Metalsmith, or Woodworking | 32 |
Masterwork Art Piece | Rare Quest | 1 | You may make one piece of art with the Masterwork tag. This may be a statue, painting, outfit, or anything that could be reasonably made with your set of professional crafting skills. | 2 Uncommon Materials, 1 Rare Material, Mastercrafting, 1 Set of Professional Crafting Tools | 692 |
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