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Materials & Masterworks
Masterwork Basics
Masterwork Materials can be incorporated into any component schematic the crafter holds, so long as they are of adequate crafting skill to use the schematic normally. If the crafter chooses to use a Masterwork Material for crafting in game rather than using the Masterwork Downtime action, it is treated as the Uncommon Gathering Material from the appropriate branch of Gathering. When using the Masterwork Downtime action with a Masterwork Material, there must be enough of the same Masterwork Material to replace all of the least common material of the same branch of Gathering for the effects of the Masterwork Material to shine through. For example, if a crafter wanted to make a Steel Longblade, they would need 2 Steel to replace the 2 Hard Iron that are usually in it, but if they were trying to make a Steel Plate they would only need 3 Steel and 1 Soft Iron, because the Steel only needs to replace the schematic’s most uncommon material. Once the Masterwork Component has been crafted it can be assembled with other components at game to create the final product, as normal.
There are five types of Masterwork Material: Metals which replace Soft or Hard Iron, Woods which replace Soft or Hard Wood, Cloths which replace Fibers or Linen, Furs which replace Scrap or Hard Leather, and Ornaments which are added to schematics and don’t replace any material. Metals can be used in crafting by Metalworkers, Woods by Woodworkers, Cloths and Furs by Tailors, and Ornaments are diverse in their applications.
Metals & Woods
Iron | Steel (Cannot be Sundered by Iron) | Undermountain Bronze (Cannot be Sundered by Iron or Steel) | Adamantium(Cannot be Sundered by Iron, Steel, or Undermountain Bronze |
Wood | Burl (Cannot be Sundered by Wood) | Ironwood (Cannot be Sundered by Wood or Burl) | Greatwood (Cannot be Sundered by Wood, Burl, or Ironwood) |
To ease communication when employing these mechanics, it’s recommended you qualify the Sunder call with the relevant masterwork material, such as Burl Sunder or Adamantium Sunder. The response, if the defender has a stronger material, can be a qualified Immune call, such as Bronze Immune or Greatwood Immune. Unless a Sunder call is qualified in this way, it is assumed the Sundering weapon is of standard Iron and/or Wood. Divine and Arcane Sunder calls may sunder any item regardless of its material. The notable exception to these rules is Soulsteel weapons, which sunder other items as if they were of standard wood and iron but are immune to all forms of Sundering, even from Divine and Arcane sources. Soulsteel Immune is the appropriate call in this case. There are many other types of Metal and Wood Masterwork Materials, but all are treated as standard Wood or Iron for the purposes of durability, though they give different mechanical advantages.
Cloths & Furs
Fine Furs (When worn under Medium Armor, allows user to employ Stealth | Nemien Goat Wool (1 Masterwork Armor call against Weaken Speed 2) | Silverthread (Treat negative Resolve effects as 1 less, -2 is treated as -1, -1 is treated as 0, etc.) | Silk (Gain 1 Dodge call against Grab) |
Ornaments
Deep Pearl (Allows the weapon to hold an Arcane Water Enchantment) | Deep Emerald (Allows the weapon to hold an Arcane Earth Enchantment) | Deep Ruby (Allows the weapon to hold an Arcane Fire Enchantment) | Deep Sapphire (Allows the weapon to hold an Arcane Air Enchantment) |