Logistics from a resident bogwitch

Logistics from a resident bogwitch

Hail heroes! As we all recover floating bonelessly in our waterlogged bogs (just me?) I come to you bearing logistics, as is my wont. First of all- our feedback form is live here:...

A Dream on the way to Cenotaph

All who walk the road to Cenotaph dream, but this night more than any other on the journey do those dreams seem more vivid. More true. People, places, and monsters float by like wraiths in these dreams, each concerned with a different task or purpose known only to...

Notes for next Beta

Our site is now back up with the patches mentioned in our previous post, including all of the starting spells Magicians may choose from.I wanted to outline a bit more what to expect from the betas. First and foremost, some Covid-precaution info: 1) All participants...
Time is a relative thing

Time is a relative thing

I think one of the surest signs of my advancement in years is that I keep wanting to utter phrases such as, “Oh wow! End of May already? Time sure flies!” and “Where did the time go?!” and “Chrono Trigger was the pinnacle of video game achievement.”

The reality is that it just feels like time is passing quickly because the days are just packed.

And as any Water Magician would tell you, time is a relative thing.

We are getting ready within a week or so to test out phase one of our combat rules: Basic Combat. Should that work out, we will then proceed on to more Advanced Combat using more skills proposals and weapon types.

For those of you who attended our first culture release fundraising party, you know that we cna go on and on during our Q&A – I believe I talked somewhere in the 1.5-2 hrs range all about the basics of the world, our philosophies, and we broached topics on how we believe we will be handling combat skills, magic, and character advancement. We had both very broad questions and very specific ones, and the entire thing was recorded, with links sent to those who registered.

We plan to have Q&As at all of our events, though I suspect they will be shorter as time goes on (or maybe not – it is all based on audience participation after all, and as we release more published rules, there may be more questions).

Our next fundraiser party will be focused around the Salgothic culture – a favorite of a few on our Dev Team, and I would love to see you there so we can show you why. We’ll be posting more details on the facebook group very shortly.

We also plan to be placing up more rules systems on our website over the next few weeks, and we.re still hard at work on our remaining culture packets and core rules proposals. Also in progress currently are new “special character types” – Seers and Dhampirs, so look for more details on those in the future as well!

Thank you again for all of your support and interest, and please don’t hesitate to reach out and ask questions or give feedback through our website or send us an email. While my team is doing a lot of hard work, I consider any larp to be a community effort – because it’s the community that breathes life and story into the product.

Lots of love,
Chantelle

What is “fun”?

What is “fun”?

Hail Heroes!

Well, we’re in the thick of spring, and the days are getting longer. The sunshine both helps with productivity and makes me want to roll around in the grass with friends.

It has me thinking about what makes “fun”. What is “fun”? What is it that makes people want to dress up in costumes and go outside and run around in the woods with their friends? The answer, of course, is different for everyone, but it has me also thinking of time and how it is used.

I know that for me, personally, most of my fun at LARP comes from some form of interaction – whether that is a heartfelt scene, a combat, a leisurely meal and card game with other characters, a group puzzle, or a harrowing adventure. It is those interactions that give me the most sense of a meaningful use of my time.

One of the things we are striving to do in our world-building this year is to make the world rich with inspiration and ways to fill your time in a way you find valuable. We are trying to flesh out crafts and games that various setting cultures find enjoyable, as well as work on other ways to ensure that players have plenty to do on the event site.

One of the activities we will be showing and unveiling at our first culture reveal fundraiser event next month in May is a card game precious to the Gothic people. It is called Kartoffel, and it is the brainchild of our own font of creativity, Jason Yacalis, with card design by the indomitable Megan Durham. The game instructions, as well as sample decks, will be available to learn from at the event, and Jason will be demoing it. If you enjoy it, or want to practice more, we will also be selling decks. Here are samples of what to expect!

Welcome to the Age of Ashes

Welcome to the Age of Ashes

Hail Heroes!

I believe a fundamental truth of this universe is that nothing actually begins or ends. Everything is linked in an unbroken chain of events and transformations. The things that feel like beginnings or endings are often exciting, uncomfortable, painful, and promising. Our lives and our projects all go through these cycles, but we do not always see how connected everything and everyone is.